On Final Cut Pro X: What Pro Video Editors Won’t Tell You

And the Pro Editors are hopping mad about it. You’ve probably seen the brouhaha all over the tech corner of the web, with Pro Video Editors fuming at Apple’s slick new upgrade for Final Cut Pro, Final Cut Pro X which EOL’d Final Cut Express and the Final Cut Studio Package, unifying Pro and Express and splitting the Studio Suite into three core Apps all available on the new Mac App Store. What’s got the Pro Editors hot and bothered? They’ll tell anyone who asks (And anyone who doesn’t) that it’s simply the fact that Apple has abandoned them, Apple doesn’t care about Pro any more because this App is “unsuitable” for professional video editing – it’s not Final Cut Pro, it’s iMovie Pro! (Note the irony here: the iMovie Pro name is supposed to demonstrate that Final Cut Pro X is not a tool for Pros. One would wonder then why it has Pro in its name even in this derisive nickname?)

Here’s the truth. That’s all a load of FUD. And I’ll tell you why: the reality is, the world of video has grown and changed. Pro Video Editors? They have not. They’re dinosaurs, stuck in a world of TV (TV Networks in general can be considered at least partially responsible for the dinosauric attitudes of the Editors owing to their cheapness and general unwillingness to upgrade technology – many still require masters on tape) and film in an era where video has shifted.

Simple question for you: where would you say you saw the most video content in the past 24 hours? For most of you I’d wager the answer is not “Traditional TV broadcast” and certainly not “in a movie theatre”. Nor is it likely to have been film or TV on DVD/Blu-Ray. For most of you, the answer is probably “the web”, or some variation of it – such as on-demand on a TV.

Apple’s aim with Final Cut Pro X was to produce a Pro Editing App for the modern era. Avid Media Composer, Adobe Premiere and even Sony Vegas are all built from he perspective of the past. And it’s one the Pro Editors love. It’s conservative, it’s heavily keyboard-driven, it’s bathed in dependence on timecode and syncing and preposterously complicated formats and drivers and encoders and decoders and tapes and format wars and piles of jargon-heavy windows with unusual and complicated interfaces. It’s built on a foundation of “you’re going to do x by doing y or else z is going to break unless you a b and reverse the c of n”. In short, it’s complex, hard to learn – harder to master – and inaccessible.

Existing Pro Video Editing Apps are built with the wrongheaded belief that you should be made to learn the App to edit the video. It’s My Way or the Highway with Avid and Adobe. Even FCP 7 was guilty of this to a certain extent.

And that was weird, because it’s not Apple’s way. Nor is it a credible way to design a video editing app. A lot of Avid Editors will scoff at the idea of someone using the new Smart Tools Avid added in the latest version of Media Composer. Know why? They use the mouse. Editors don’t like the mouse, they like the keyboard. Know why? Cos anyone can use a mouse, and video editors are special. But that’s their own hang up. If they want to prove you need to be a Pro to be great at editing, then the tools shouldn’t matter. A Pro should always be able to edit better than a consumer, regardless of the App, otherwise their training in editing theory was an expensive nothing.

The real reason the Pro Editors all hate FCP X so much is simple and twofold: it makes editing too easy and it’s not optimised from a conservative worldview.

Final Cut Pro X is optimised for an all file-based workflow. Do you know who uses all file-based workflows?

People like me. People like the folks over at Channel Awesome.

Oh sure, some independent web producers use tape or DVD in their workflow right now (I believe Cinemassacre do, or at least did until recently) but it’s more about that kind of work than any specific producer. I myself do use a tapeless workflow. And FCP X cures literally all the bottlenecks and hangups in my workflow. Better yet, it operates in such a way that editing is easy, the App gets out the way and lets you arrange the video and audio and export for the web with ease.

Independents like me and the other examples do need Pro grade tools – I couldn’t use iMovie for what I do – but that doesn’t mean we need Avid Media Composer. I’ve been professionally instructed in Avid and I still hate using it because it constantly gets in my way. Likewise Premiere Pro which I found to be mess of complications and incompatibilities – as well as being hideously ugly and suffering the worst UX of the big three (FCP, Avid and Adobe Premiere). The App being simple o use is very important in the era of democratised video:

Sometimes the editor is the talent. And the producer. And the cameraman. And the writer. And the director. Certainly that’s the case with me. In this era, we need pro tools which do not require speciality training in order to use.

Pro Editors hate all this because it means change which offends their conservative nature and it also means they might not be able to command such high salaries or face tougher competition. Unfortunately for them, that’s just the way it is.

About ten years ago, Apple heralded the birth of a new era when they claimed that home video production was about to be the next Desktop Publishing. Like the way desktop publishing took longer to evolve than assumed and wound up a very different beast (The World Wide Web supplanted the original vision of people printing their own newsletters, but had an all the more devastating impact on the traditional print industry because of its inherent advantages, including cost) Apple is being proved sort of right, much later than they probably planned.

The big growth in video is small operations – less than ten people on the whole production, often as few as one person or two people doing to the majority of the work – producing for the web. Final Cut Pro X was designed with that in mind. The response thus far has suggested it’s the answer to a question no one asked at best and at worst, the wrong answer to the question the pro editors asked.

The truth is, the Pro Editors were asking the wrong question. FCP X is the Right Answer to the Question the Modern World Asked.

TOTS: On Trial Show

Back in the so-called “Golden Era” of GameSpot, Ryan MacDonald and Richardine K. E. Gallup III IV Jr. created a live weekly show called On The Spot. On The Spot was the shit. It was perhaps the only Live video game show that actually mattered (Outside of E3). Certainly, it would be uncontroversial to say that in all its forms (Except its latter days with a certain bimbo proto-feminist) it was one of the best magazine shows, or shows of any kind, about video games, delivering a heart “fuck you” to the inept management of G4TV.

After the conclusion of last year’s run of On The Spots, GameSpot made the wise decision to put the show on ice and give it a revamp. At this stage, the show had been around for a long-ass time, so it was a good idea to take a step back and re-think things. It’s standard practice in Television, you just have to make sure your shows are fresh.

Unfortunately, GameSpot had the show off the air for months. Then finally, they announced a date. Then pulled it, explaining that they essentially wanted the show to be “even more awesome than we were gonna make it”. Naturally, with all the delays and promises and teasing, the expectations of the show were high.

Perhaps too high. The show that GameSpot took half a year (Including a quarter year delay) to produce was a radical deviation from the original On The Spot. It’s not the same show. Hence, it was given a fancy (And slightly mis-leading) new monicker “Today On The Spot”. It’s no longer live. And the producers are shooting for an average run time of 20 minutes, a minimum of about 15. What they have, is a prototypical web show run time.

Web show run times are not a good thing, even on the web. Programming needs to be thought of in half hour chunks. Why? Because most shows feel rushed if not programmed for a 30 minute or longer slot. Commercial television shows run about 20-22 minutes of content per 30 minute slot, but they don’t have to rush. They’re made into clear segments and the break (Whether it actually rolls ads or is just an act break like on DVD) gives the audience time to catch their breath.

You can do a 20 minute Magazine show. But the only way to do it is to cut back on the variety of content. And I still say don’t do it, because 20 minutes of programming is an anomaly in TV Shows caused by the presence of ads. where it can be avoided, it should because it can sometimes feel insubstantial. This only applies to shows setting a standard run time. Web shows often have varying run times, and there it is okay to have some shorter episodes.

The reason GameSpot opted for this radically curtailed run time is simple. The show is now on 3 days a week – although a casual reading of its name would cause one to believe the show was daily. Essentially, the same amount of content is produced as was before (Albeit now shot to tape and not live). On the face of it, that should be fine. But it just isn’t. Once again, the reason the run time is a problem has nothing to do with the quantity of content, and everything to do with the format.

This is a show that is fantastically well made. Production values are high and much of the talent is there (Tor Thorson, Brian Eckberg, Chris Watters and Co. do a great job “on air”). The format is the show’s elephant in the room. Despite being cut down to 20 minutes, the show is now trying to include a wider variety of content per episode – not per week, per episode. And that’s a big problem. Why? Because the show is too short for this many different things to happen. It feels breathless. Whether it’s Brian Eckberg going from receiving the throwback to throwing it out again via a mere few seconds of banter or Chris Watters flubbing a line as he speeds through a sentence, here we have a show which has no time to breathe.

And the rushed-feel of the show doesn’t just affect the hosts. It’s a tiring show to watch. The breaks between the segments aren’t long enough. It’s a subtle art, defining the different segments of a show. This is a bad example of how to get it done. The pauses and graphical splashes are short-lived and the cuts through black fast when there at all. Cuts and fades through black exist partly so the audience can catch their breath. This show is too short to waste time on filler between its already rushed segments. As a result, it comes across as way more “seat of your pants” than the old live show.

And it kinda suffers for it.

Other than the format, the other key problems with the show are the writing (Which runs the gamut from “Good” to “Corny” to “That’s so funny I forgot to laugh >_>”) and the on-screen personas of some of the talent, and how they interact. The writing is weak, and it suffers both from existing (These all seem like people who ought to just be going from an outline) and from the aforementioned pacing issues. The key to comedy is timing. We’ve already discussed how the show’s timing is screwed up, so what do you think you get when you introduce already poor comedy to poor timing?

Nothing good.

As for the talent personas and interactions, for the most part, they’re fine (If in most cases a little constrained – the show does tend to have a slightly repressed feeling, likely a result of both the fact it’s taped and it’s so short). But the real problems start when you have Chris Watters hosting, with Lark Anderson as his sidekick. These are both very obviously likable guys. But whatever chemistry they have is diminished by the shoddy writing and corny jokes, which makes it hard (As a member of the audience) to develop a rapport with them. It’s the chemistry between the talent that causes audience attachment. That’s why The HotSpot and The Bombcast worked and work.

Somebody also needs to give Lark some onscreen charisma lessons. There’s no problem when he’s talking, but when he’s sitting listening to Chris, he remains perfectly still staring semi-interestedly at Chris as the latter talks. No reaction, no animation until he is called upon. It doesn’t look so great and it makes it even harder for the audience to get in on the hosts’ chemistry.

Anyway, this is just my little critical analysis of Today On The Spot. I promised I would do one, and as you all know, media is kind of my thing. So here it is. Some of you might disagree, that’s cool. Explain why on the Twitters @Jensonb. Or whatever. But for me, this is a show which needs to be aiming for 30 minutes minimum, even with the same amount of content, before I could call myself a fan.

This Blog Post originally appeared on Giant Bomb (dot) Com